← back

terms & privacy

Paper Worlds was built by a dad who wanted another way to play and imagine with his own kids — not a way to collect anyone's information. When you pay for something here, you're paying what it actually costs to run the magic. That's the whole business model. These terms exist to keep it that way.
last updated august 2026

who's agreeing

Paper Worlds is managed by grown-ups. Kids play; a parent or guardian holds the account. By adding your email, buying anything, or keeping a family world here, you're telling us you're at least 18 and the parent or legal guardian of the children who use it — and you agree to these terms on behalf of your family. Kids use Paper Worlds under your supervision. If you don't agree, that's okay — but please don't use Paper Worlds.

what we never do

the only things we keep

The camera photo, exactly. We'd rather tell you precisely than say something comforting and vague. When a page is photographed, that picture is sent once, over an encrypted connection, to the AI vision service that finds the drawings on it. It is never stored — not by us, not in any database, not in any bucket. What gets saved is only the cut-out drawing itself. The photo is used for a few seconds and gone.

What we strip before it goes anywhere. The picture is redrawn on the device first, which discards the camera's metadata — no location, no device ID, no timestamp travels with it. And the frame is checked for people, on both the in-app camera and the phone scanner: if our check sees a person anywhere in the photo, we stop, keep nothing, and ask for a photo of just the paper — and we do not fall back to cutting anything out. This is an automated, best-effort check rather than a cast-iron guarantee, but faces are not something we want, store, or process.

What we do keep is the cut-out drawing, because that's the point of the product. If you'd rather it wasn't ours to hold, delete it in the app or email us and it's gone.

who we work with

To run Paper Worlds we lean on a few trusted companies. Each one gets only what it needs to do its job, and none of them may use it for anything else. This is the whole list:

That's it — the only outside hands your family's data passes through, and every one of them is there to deliver the product, not to buy from us. We never sell your data to anyone.

what you may not do

This is the part protecting your family from other people, so we mean it:

We can remove content, refuse eggs, and retire codes that break these rules — without warning, because the kids come first.

keeping the doors safe

Right now there are no doors between families. Visiting other worlds, sending drawings as eggs, and merging with another family are turned off while we build them to be safe. Everything your child makes stays in your own family's worlds, on your own devices.

When we do add sharing, it will stay off until you turn it on. A grown-up on the account will have to give explicit consent and agree to these terms before any sharing feature works, and you'll be able to turn it back off anytime in your account settings. It will never switch itself on.

The riskiest part of any app for kids is where families touch each other — visiting, eggs, connections. So here is plainly what we'll do, and what we reserve the right to do, once those doors exist:

What this is not: we do not read or analyse the drawings a family keeps to itself for any purpose other than making them come alive, we never build a picture of a child out of what they draw or do here, and we do not sell or share any of it. The watching is aimed at the doors between families, not at your kitchen table.

your job as the grown-up

Paper Worlds may, in the future, give families ways to connect — visiting other worlds, sending eggs, hatching connections. Those features are off today, and if we add them, whether your child ever uses any of it is your call, and yours to supervise: they stay off until a grown-up turns them on, and you can turn them off again anytime in your account settings. So by signing up and checking the box, you agree that:

None of these features is required, and none is on by default. The game is complete without ever sharing a thing — a family can draw, scan, and keep worlds forever without opening a single door to anyone else.

your kids' art is yours

Your family owns every drawing. A child's art belongs to your family, full stop — we don't claim it. The only permission you give us is a narrow one: to store, display, and (when you order a book) print those drawings, purely so the product works for you. Nothing more.

That permission ends when you delete the drawings or close the account. We never use a child's art as marketing, promotion, or public content of any kind without your explicit opt-in — and you can take that opt-in back whenever you like. You can download every drawing, free and full size, any time.

What is ours: the Paper Worlds name, look, artwork, and the code that runs it. That's the one thing this whole page protects on our side — please don't copy or reuse it.

how long we keep it

The drawings: until you delete them. That's the whole promise — a world your child made three years ago is still there when they open it. We don't expire them, and we don't quietly clear out old ones.

The camera photo: never. The picture of the page is sent once, encrypted, to the vision service that finds the drawings on it, and is gone within seconds. Only the cut-out drawing is saved.

The emails we actually send. While your account is open we may send: the sign-in / world code; a weekly recap of the new creations that came alive in your worlds that week — every one has a link at the bottom to turn it off — and, if a world has gone quiet for a while, an occasional "the creations miss their artist" note in its place; a one-time "share Paper Worlds with a friend" nudge after a first creation; a gift-code email if you send one; and a delete-confirmation email when you ask us to delete. The weekly recap and the share nudge are the only non-essential ones, and one tap turns either off — there is no other marketing, ever.

If a world goes quiet for a long time, we reserve the right to clean it up — and if there is a parent email on file, we'll write to you first and give you a chance to keep it. If there's no email on file we have no way to warn you, so we leave it alone.

Deleting is real deletion. In the app, tap for grown-ups → search delete → delete this world and everything in it. We email the grown-up on the account a link, and that link is what deletes — so a guessed code can't wipe your world and neither can a child. The pictures then come off our servers and out of the database, and clear our backups within thirty days. It can't be undone, so download them from the book page first — that's free. When you delete your last world, or close your account, your email and saved card go too: the parent email, the saved payment-method token, and your creation-and-money ledger all come out of our database. (If your family still has other worlds, the account stays so those keep working.) Our payment processor, Stripe, keeps its own record of past transactions for as long as the law requires — that part isn't ours to erase. Prefer a human? Email support@paperworlds.app from the email address on the account and we'll do it by hand within seven days.

buying & refunds

The game is free. Magic — the AI that lifts drawings off the page — costs real money to run, so it comes in small one-time packs priced to cover that cost. No subscriptions, nothing expires, nothing is ever pitched to your kids. Stripe handles every card; we never see full card numbers.

If a purchase goes wrong — a double charge, a kid-bought-by-accident, anything — email hello@paperworlds.app and we'll make it right. Please talk to us before starting a chargeback: a two-line email fixes it faster, and keeps your world from being locked while a bank sorts it out.

offered as is

Paper Worlds is a small labour of love, and we offer it "as is" and "as available." We work hard to keep it running, but to the fullest extent permitted by law we disclaim all warranties — including the implied warranties of merchantability, fitness for a particular purpose, and non-infringement. We can't promise the app will always be available, uninterrupted, or error-free, or that every drawing will come out perfectly. Some places don't allow certain disclaimers, so a few of these may not apply to you.

the limit of what we owe

To the fullest extent permitted by law, With Love Studio LLC is not liable for any indirect, incidental, special, consequential, or punitive damages, or for lost data or lost profits, arising out of your use of Paper Worlds. And our total liability for any claim is capped at the greater of what you actually paid us in the 12 months before the claim, or US $50.

Some places don't allow these limits, and nothing here removes a right you have that can't be waived — including certain consumer rights. Where a limit isn't allowed, it simply doesn't apply to you.

covering each other

If your use of Paper Worlds — or your child's — causes a problem for us, you agree to cover us for it. In plain terms: you'll indemnify and hold harmless With Love Studio LLC (and the people behind it) from claims, losses, and reasonable costs that come out of your or your child's use of the app, the content you scan or send, your breach of these terms, or your breaking the law. It's the flip side of the small-team promise: we keep prices honest, and you take responsibility for what your family does here.

leaving, and being asked to leave

You can leave any time — delete your worlds or close the account and you're done; nothing keeps charging, because nothing was ever a subscription.

On our side, we may suspend or deactivate an account that breaks these terms. For a safety violation — the door-crossing kind above — that can be immediate and without warning, with no refund owed on unused creations. For smaller stuff we'll try to reach you first. If we ever shut Paper Worlds down for good, we'll give families a chance to download their drawings.

A few things survive the account ending, because they have to: who owns the drawings, the limits on our liability, the indemnity, and the governing-law and legal bits below.

whose law

These terms are governed by the laws of the State of Utah, USA, without regard to its conflict-of-laws rules. If something can't be worked out over email, it goes to the state or federal courts located in Salt Lake County, Utah, and you and we agree that's the place. If you live somewhere whose local law gives you rights that can't be signed away, this doesn't take those away — it just sets the default.

the fine print

one honest note

We built Paper Worlds to collect as little as possible from children — that is a design principle we hold ourselves to, not a legal certification we're claiming. Our parent-email step is a best effort, not a gate: a child can start creating before a grown-up confirms the email, and we know a checkbox and an email are not the last word on consent — especially for the features that let one family reach another. We'd rather tell you that plainly than dress it up. If you have a worry here, write to us.

Questions, worries, or deletion requests: hello@paperworlds.app.

Paper Worlds is a registered DBA of With Love Studio LLC, a limited liability company in Utah, United States. That company is the "we" throughout this page — the one you are agreeing with, the one that holds your creations, and the one to contact about any of it.

made by a dad for his own kids · paperworlds.app
Paper Worlds is a product of With Love Studio LLC · © 2026 With Love Studio LLC — the name and app are ours; the drawings are yours.